모금 9월 15일 2024 – 10월 1일 2024 모금에 대해서

Agents for Games and Simulations II: Trends in Techniques,...

Agents for Games and Simulations II: Trends in Techniques, Concepts and Design

Koen V. Hindriks, Birna van Riemsdijk, Tristan Behrens, Rien Korstanje (auth.), Frank Dignum (eds.)
이 책이 얼마나 마음에 드셨습니까?
파일의 품질이 어떻습니까?
책의 품질을 평가하시려면 책을 다운로드하시기 바랍니다
다운로드된 파일들의 품질이 어떻습니까?

While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games.

This state-of-the-art survey contains a collection of papers presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.

년:
2011
판:
1
출판사:
Springer-Verlag Berlin Heidelberg
언어:
english
페이지:
206
ISBN 10:
3642181805
ISBN 13:
9783642181801
시리즈:
Lecture Notes in Computer Science 6525 Lecture Notes in Artificial Intelligence
파일:
PDF, 4.70 MB
IPFS:
CID , CID Blake2b
english, 2011
이 도서의 다운로드는 권리 소유자의 요구에 따라 불가합니다

Beware of he who would deny you access to information, for in his heart he dreams himself your master

Pravin Lal

주로 사용되는 용어